![]() ![]() If it turns out the previous camera is within range, it is If not, the PREVIOUS camera is checked (you may be driving.If the current car distance is still relatively ok (a margin is used to avoidĪccidental flipping of cameras). If the next camera is not yet active, Racer checks to see.See if the car is within the radius (as indicated by the circle in TrackEd). While driving, Racer looks at the NEXT camera and looks to.The first track camera is always camera 0.Racer will have a hard time finding out which camera should be currently used. The track if you don't have camera's placed along the track in the right order, The car is currently before or after the camera point, if you use the (default) Now click on the track where you want the camera to start, and drawĪ line in the car's driving direction. The operation buttons will switch to cameraĮditing. Give the user 2 or more track views (like switching channels on your TV).Ĭreating a camera is easy enter TrackEd, load your trackĪnd select 'Track cameras' mode. Multiple groups of cameras can exist this allows you to.The cars more or less when crossing the camera). Each camera has a driving direction indicator (which way.Ability to dolly (moving camera's, based on the car distance).2 types of zooming based on the distance to the camera,Īnd based on the projected distance along the driving direction.2 types of camera's fixed (stationary), and following (tracks.Start and end location, which allows moving camera's.You can edit most of them using TrackEd, however, someĪttributes are only accessable through the ini file. OF IT IS INTEGRATED INTO TRACKED BY NOW.Ĭamera's in special.ini. movables001.ini - a list of movable objects (feature is in beta).bestlaps.ini - a list of the best achievements.Sky clear color, track cameras, timelines, surface types. That will be loaded to make up the track (and their attributes) geometry.ini - enumerates the 3D objects.track.ini - describes general track information.The files you will probably find in a track directory Every track has its own directory, with most files directly underneath You'll find tracks in Racer's data/tracks/ĭirectory. (on what triangle is the car located) and painting (if a model isn't in the This has aīig impact on performance, since it is used for surface collision detection Important is the subdivision of the road objects. Since just relying on the polygons will make the grade changes be too sudden,Īnd your track will be very hard to drive at a bit of speed. These may be omitted, but they are necessary Models (objects) are surfaces (where you can drive on), if you can collide Object properties for example, flags that indicate whether.Just crossing it (and doing a 5 second lap). Track to avoid the player just reversing over the start/finish line after Timelines lines to determine where start/finish is, and.Grid and pit positions the places where cars are located.Theseįocus on (a part of) the car or are fixed, just like on television. Of these may exist, like TV1 and TV2 in Grand Prix Legends for example). Track camera definitions track side cameras (multiple groups.Using a simple clear color isn't necessary anymore these days, and it's often uglier. Also, no clear color is used anymore the sky should fill the entire screen. ![]() Newer Racer version (v0.8+) need a sky model that encapsulates a track no movable sky should be used (due to atmosphere calculations). ![]() In places where the sky models doesn't fill the view. The sky also knows a clear color the screen is filled with this to paint Latter better, as it may help getting nice moving clouds in a huge-looking Plain big and encapsulate the entire track (like is done in GPL). Some sky models may move with the player (like is done in SCGT), or just be
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